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Real activity-director get-to-know-you games (C16) — sources cited

Game How it works Elderly adaptations Source
Get-to-Know-You ("People") Bingo Squares like "grew up in the same state" or "remembers first car"; find someone who says yes Staff assist, large print, participation over winning https://thejamsocial.com/blog/icebreaker-ideas-for-seniors-center
Show & Tell / nostalgia pictures Show objects or pictures from past decades on a big screen and share memories Patience, no forcing, OK to watch https://thejamsocial.com/blog/icebreaker-ideas-for-seniors-center
Story Swap with objects Residents pick a meaningful object and talk about it; optional collage 30-45 min sessions; one-to-one for less able residents; TV off https://www.rcn.org.uk/-/media/Royal-College-Of-Nursing/Documents/Library/Story-Swap-Activity-Guide.pdf
Bingo (memory care) Call slowly and twice; show calls visually; "call-and-tell" story variant Give roles (caller); stop while it's fun; 2-3 games per session https://goldendayspress.com/games/bingo-for-seniors/
Conversation starter cards Draw prompts randomly or by theme for reminiscing Suitable across cognitive levels (per seller) https://www.activitydirectorspayactivitydirectors.com/products/conversation-starter-cards (paid product. Not purchased, cited for format only)
Design takeaways for Oraqel: large text, slow pacing, visual and spoken prompts, passing allowed, roles instead of competition, short sessions.

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